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Unreal Tournament
Level Design

This original greybox map was designed using UNREAL TOURNAMENT within the UNREAL TOURNAMENT EDITOR.

 

The theme of this map was inspried byThe Battle of Mirkwood, which is one of the famous battle between Elf and Orc fromThe Lord of the Rings .


The map type was designed for TEAM CAPTURE THE FLAG GAMEPLAY

Story

The Battle of Mirkwood, also known as the Battle under the trees, was a famous battle between the Elf army and the Orc legion during the age of Dark Wars.
In the year 2905 3A, the dark lord Sauron sent a huge legion of orcs to invade Mirkwood. And the king of Elf Thranduil leads his people fight against the Orcs under the trees….

General Setting

Game Genre: FPS

Gameplay - Capture the flag. When game ends, team with higher score will be the winner.

Feature / Relevant factors

  • Unlimited respawn: When player kill in act, they will be able to respawn after a certain amount of cooldown time and rejoin the battle.

  • Multiple path: Multiple paths will be offered to the player to demonstrate their gaming skills and strategy.

Map Type

  • The map type of the game will be set to Semi-Linear style. For each spawn location, there will be multiple paths that leads to the Neutral Zone. While from the neutral zone, all the divided paths will lead to one of the team’s spawn locations.

Diagram

Map Design

The map can be divided into three parts: the blue base / the neutral zone / the red base.

The blue and the red base are placed in a symmetrical way.

Each base has three ways to leads to the neutral zone

Top View

Exit Left

Exit Right

Exit Middle

Overview

Visual Aids

Visual aids are used to help player identify their location as well as their targets

  • Blue / Red Flags

  • Large Statues

  • Watch Tower

Defensive Area Advantages

  • The Left defensive area allows player to attack enemies behind the covers.

  • The right defensive area allows player to snipe enemies around the middle tower area.

Cover.png

Good Level Design:

  • Less combat and more EXPLORATION

  • More player AGENCY in play

  • More VARIETY in playstyles

  • Spread out important KEY GAMEPLAY features

  • Avoid REPETITIVE gameplay

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