About the Game

Cardlandia is a medieval fantasy, single-player Resource Management RTS game in a 2D pixel art style with CARDS as its core carrier.
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We take Survival, Merge, Management and Automation as the core experience of our game. Players need to perform collect and craft to build their own villages, cities, factories and armies and use them to explore the magic world of Cardlandia.

My Role
Functionality Designer
AI Programmer
UI / UX Programmer
- In-Game AI Features and Behaviors
- UI / UX Interactions
- Movement, Drag, Zoom, Rotation
- Border Limits
- Map Teleportation
- UI / UX Interaction
Camera System
& UI Interaction
- General Main Menu Functions
- Animated Background & Widgets
Main Menu
& Loading Functions
The Cardopedia lists all the cards in our game.
- Info unlocked along with game progress
- Popup message box
InGame Wiki:
Cardopidia
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Seek item based on player request
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Search for suitable storage
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Store item into the storage
AI-Feature:
Collector
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Auto Production
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Select Item
-
Hire Worker
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Collect Materials
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Production
-
AI-Feature:
Craftor
-
Hire your own Battle Squad
AI-Feature:
Battle Squad System
Store / Take Functions
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The Storage Module Credit to Mason (Producer)
-
Item Filter
-
Sort & Rearrange
-
UX Interaction
Storage System
& UI Interaction
Damage Text Spawner
Design Pattern
-
Object Pooling
-
Singleton
Quest System
Universal Quest Framework
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Scriptable Quest Instances
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Quest Chain System
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UI Interaction
-
Quest Giver / Completor
